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error.CatchError
is an object which can be used as an error
handler. It collects an error matching any of the specified types,
which can be retrieved later. If several errors occur, only the last
one is remembered.
Create a new error handler object. Initialize by providing all error classes you are interested in as arguments. If no error classes are provided at all, this means that all errors will be considered.
Pass the error.CatchError
object as the onerror
parameter
to X object methods. If these methods generated any errors matching the
ones specified, it can be retrieved with the following functions:
Return the last error object caught, or None if no matching errors has occured.
Return the request object for the last error caught, or None if no matching errors has occured.
error.CatchError
objects can be reused:
Forget any caught error.
Since the X protocol is mostly asynchronous any error we’re watching for
might not have been received when we call get_error
. To make
sure that the request has been processed by the server and any error
generated has been received by the Xlib, we must synchronize with the
server.
An example of using error.CatchError
:
# Resize and the foo window # If it has been destroyed since we looked at it the last time, # reset variable foo to None # Create a error handler for BadWindow errors ec = error.CatchError(error.BadWindow) # Perform the operation foo.configure(width = 100, height = 200, onerror = ec) # Sync communication with server display.sync() # And check if there was any error if ec.get_error(): foo = None
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